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Inspired by the dynamic settings and stories found in a wide range of anime shows, BESM d20 allows players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can imagine it, you can play it. BESM d20 also includes: new character classes (including magical girl, mecha pilot, pet monster trainer, and a dozen more), new skills, new feats, an exhaustive point-based attribute list, and a detailed cost assignment for the core 3.5 Edition fantasy races and classes.
- Sales Rank: #1707053 in Books
- Published on: 2004-07-13
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x .50" w x 8.50" l,
- Binding: Hardcover
- 192 pages
Most helpful customer reviews
3 of 3 people found the following review helpful.
Overpowered? Check. Easy for a bad player to ruin the experience for all? Check. Overwhelmingly euphoric fun? Check.
By Onewitherr
The best way to understand and play Big Eyes, Small Mouth (BESM) is to imagine your favorite Japanese anime, and then try to make a character who would fit in that world. Want to be a samurai like Inuyasha? A steely construct, ala full metal alchemist? Perhaps you'd rather be the one inside the Mobile Suit? Or is it your dream to become the greatest Pokemon master that ever lived? At the Game Master's discretion, you could have any and all of the adventures you can imagine.
The key is, don't be an annoying player. If you want to, you can break the combat system and obliterate everything within range, and if everyone is cool with it, more power to you. But this system is designed to allow less focus on rolls, stats, and rules, and more streamlined to encourage actual role play. You know, getting into character and doing what s/he would rather than what seems like the best plan of action.
This game follows the d20 system, and thus relies heavily on the Dungeons & Dragons Players' Handbook v3.0 or 3.5. This book offers details on how to convert characters from the original D&D to to BESM, and offer a few extra points to balance them. BESM introduces a new kind character ability called attributes. Attributes are your superpowers. They allow you to fly at supersonic speeds, shoot fireballs from your eyes, gain followers, shapeshift (better than polymorph), and countless other things.
There are a handful of poorly explained rules. All of the high speed attributed are in miles per hour, so to save you some of headache, 10 MPH = 88' per round or about 180 squares. Some of the abilities let you move well over 1,000 MPH (did I mention that it is a bit overpowered?) which can make space travel possible if that's where your campaign is going (and the planets aren't too far away). Some rules are explained somewhat ambiguously, for example, the Art of Distraction. It says that you can convince a group of listeners to do one thing, even elect you as their president. Would they kill for you? If you were televised and well trained, could you sway 95%-100% of viewers to do almost anything? It doesn't say you can't.
This is a fantastically fun and quirky system made for anime fans. If you love anime, the d20 system and your group of friends, play this game. It is a little rough to make sense of, a little overpowered, and a lot of fun.
0 of 0 people found the following review helpful.
it's not perfect by any means but it's quirky
By Fox Forrester
This is a hidden gem of an RPG, it's not perfect by any means but it's quirky, wonky, and really customizable and fun. It will feel somewhat familiar if you've played Dungeons and Dragons 3.0, 3.5 or Pathfinder as the d20 system lends itself really well. It does a fairly good job of allowing you a ton of freedom with how you want to run your game. You can select a number of interesting character classes based on various anime archetypes, from students to mechpilots to shapeshifters, samurai, ninja, etc. etc. Don't see something you need or there's not a class for it? It's surprisingly easy to make a class as everything's points-based... or you can forgo classes altogether and just build your characters via points GURPS style.
I love this book so much that when I loaned another copy out to a friend for a few months, I missed mine so much I bought this copy and I don't regret it one bit. As an added plus, there's even mech-designer stuff in the back, as well as a ton of ideas for making your own settings. I feel it's worth saying that this is by no means a perfect system, hence why I gave it only a 4 out of 5... but it's a lot of fun, and deep down that's where it really counts when it comes to any good roleplaying game.
0 of 0 people found the following review helpful.
Got An Extra Copy!
By Vincent Weyrich
This is to be an extra copy, to be stored in my collection so that perhaps I can pass it down into the family. While I have no kids of my own yet, my nephew will probably love to have it handed to him later in life. :)
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